Назад

Трынька

Автор: Anton: Дата: 11.06.2008

//===== eAthena Script =======================================
//= Трынька
//===== By ===================================================
//= [molod]
//===== Version ==============================================
//= 1.0
//===== Compatible With ======================================
//= eAthena SVN and Freya SVN
//===== Description ==========================================
//= Play with the npc in a cart game =)
//===== Comments =============================================
//= 1.0 - Initial beta release            
//============================================================

prontera.gat,152,145,4    script    Player    944,{

setarray @arrayofnumbers$[0],"6 пика";
setarray @arrayofnumbers$[1],"6 креста";
setarray @arrayofnumbers$[2],"6 буба";
setarray @arrayofnumbers$[3],"6 черва";

setarray @arrayofnumbers$[4],"7 пика";
setarray @arrayofnumbers$[5],"7 креста";
setarray @arrayofnumbers$[6],"7 буба";
setarray @arrayofnumbers$[7],"7 черва";

setarray @arrayofnumbers$[8],"8 пика";
setarray @arrayofnumbers$[9],"8 креста";
setarray @arrayofnumbers$[10],"8 буба";
setarray @arrayofnumbers$[11],"8 черва";

setarray @arrayofnumbers$[12],"9 пика";
setarray @arrayofnumbers$[13],"9 креста";
setarray @arrayofnumbers$[14],"9 буба";
setarray @arrayofnumbers$[15],"9 черва";

setarray @arrayofnumbers$[16],"10 пика";
setarray @arrayofnumbers$[17],"10 креста";
setarray @arrayofnumbers$[18],"10 буба";
setarray @arrayofnumbers$[19],"10 черва";

setarray @arrayofnumbers$[20],"туз пика";
setarray @arrayofnumbers$[21],"туз креста";
setarray @arrayofnumbers$[22],"туз буба";
setarray @arrayofnumbers$[23],"туз черва";

play:

mes "[ Player ]";
mes "Сыграем в трыньку?";
menu "Да",-,"Нет",no;

    next;
    mes "[ Player ]";
    mes "Ставки! Скока ставишь?";
    input @playerzeny;
    if(@playerzeny>10000000) goto maxstavka;
    if(@playerzeny<1000) goto minstavka;
    if(@playerzeny>Zeny) goto goaway;    
next;

    mes "[ Player ]";
    mes "Как играем?!";
    mes "Открытая ? Закрытая? ...";
    menu "Открытая",open,"Закрытая",closet;

closet:

    mes "[ Player ]";
    mes "Ок! Каждый ход бует стоить " + @playerzeny + " Зени!";
    set @trcloset,1;
    set Zeny, Zeny - @playerzeny;
    goto randomcart;
    

open:
    next;
    set @trcloset,0;
    mes "[ Player ]";
    mes "ОК ПОЕХАЛИ!";
    mes "Тусуем калоду...";
    set Zeny, Zeny - @playerzeny;
    mes "На кону "+ 2*@playerzeny;

randomcart:

    set @ran1,rand(23);
    set @card1$, @arrayofnumbers$[@ran1];

card2:
    set @ran2,rand(23);
    set @card2$, @arrayofnumbers$[@ran2];

    if(@card2$==@card1$) goto card2;
    
card3:
    set @ran3,rand(23);
    set @card3$, @arrayofnumbers$[@ran3];

    if(@card3$==@card1$) goto card3;
    if(@card3$==@card2$) goto card3;


/// KOMP

compcard1:

    set @ran1,rand(23);
    set @compcard1$, @arrayofnumbers$[@ran1];

    if(@compcard1$==@card1$) goto compcard1;
    if(@compcard1$==@card2$) goto compcard1;
    if(@compcard1$==@card3$) goto compcard1;

compcard2:
    
    set @ran2,rand(23);
    set @compcard2$, @arrayofnumbers$[@ran2];

    if(@compcard2$==@card1$) goto compcard2;
    if(@compcard2$==@card2$) goto compcard2;
    if(@compcard2$==@card3$) goto compcard2;

    if(@compcard2$==@compcard1$) goto compcard2;
    
compcard3:
    
    set @ran3,rand(23);
    set @compcard3$, @arrayofnumbers$[@ran3];

    if(@compcard3$==@card1$) goto compcard3;
    if(@compcard3$==@card2$) goto compcard3;
    if(@compcard3$==@card3$) goto compcard3;

    if(@compcard3$==@compcard1$) goto compcard3;
    if(@compcard3$==@compcard2$) goto compcard3;


//////////////////Определяем масть игрока:

////////////////////////////////////    пика:

if(@card1$ == @arrayofnumbers$[0]) set @mast1,1;
if(@card1$ == @arrayofnumbers$[4]) set @mast1,1;
if(@card1$ == @arrayofnumbers$[8]) set @mast1,1;
if(@card1$ == @arrayofnumbers$[12]) set @mast1,1;
if(@card1$ == @arrayofnumbers$[16]) set @mast1,1;
if(@card1$ == @arrayofnumbers$[20]) set @mast1,1;

if(@card2$ == @arrayofnumbers$[0]) set @mast2,1;
if(@card2$ == @arrayofnumbers$[4]) set @mast2,1;
if(@card2$ == @arrayofnumbers$[8]) set @mast2,1;
if(@card2$ == @arrayofnumbers$[12]) set @mast2,1;
if(@card2$ == @arrayofnumbers$[16]) set @mast2,1;
if(@card2$ == @arrayofnumbers$[20]) set @mast2,1;

if(@card3$ == @arrayofnumbers$[0]) set @mast3,1;
if(@card3$ == @arrayofnumbers$[4]) set @mast3,1;
if(@card3$ == @arrayofnumbers$[8]) set @mast3,1;
if(@card3$ == @arrayofnumbers$[12]) set @mast3,1;
if(@cart3$ == @arrayofnumbers$[16]) set @mast3,1;
if(@card3$ == @arrayofnumbers$[20]) set @mast3,1;

if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[0]) set @point1,6;    
if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[4]) set @point1,7;
if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[8]) set @point1,8;
if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[12]) set @point1,9;
if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[16]) set @point1,10;
if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[20]) set @point1,11;

if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[0]) set @point2,6;    
if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[4]) set @point2,7;
if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[8]) set @point2,8;
if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[12]) set @point2,9;
if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[16]) set @point2,10;
if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[20]) set @point2,11;

if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[0]) set @point3,6;    
if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[4]) set @point3,7;
if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[8]) set @point3,8;
if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[12]) set @point3,9;
if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[16]) set @point3,10;
if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[20]) set @point3,11;


//////////////////////////////////// Креста:

if(@card1$ == @arrayofnumbers$[1]) set @mast1,2;
if(@card1$ == @arrayofnumbers$[5]) set @mast1,2;
if(@card1$ == @arrayofnumbers$[9]) set @mast1,2;
if(@card1$ == @arrayofnumbers$[13]) set @mast1,2;
if(@card1$ == @arrayofnumbers$[17]) set @mast1,2;
if(@card1$ == @arrayofnumbers$[21]) set @mast1,2;

if(@card2$ == @arrayofnumbers$[1]) set @mast2,2;
if(@card2$ == @arrayofnumbers$[5]) set @mast2,2;
if(@card2$ == @arrayofnumbers$[9]) set @mast2,2;
if(@card2$ == @arrayofnumbers$[13]) set @mast2,2;
if(@card2$ == @arrayofnumbers$[17]) set @mast2,2;
if(@card2$ == @arrayofnumbers$[21]) set @mast2,2;

if(@card3$ == @arrayofnumbers$[1]) set @mast3,2;
if(@card3$ == @arrayofnumbers$[5]) set @mast3,2;
if(@card3$ == @arrayofnumbers$[9]) set @mast3,2;
if(@card3$ == @arrayofnumbers$[13]) set @mast3,2;
if(@cart3$ == @arrayofnumbers$[17]) set @mast3,2;
if(@card3$ == @arrayofnumbers$[21]) set @mast3,2;

if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[1]) set @point1,6;    
if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[5]) set @point1,7;
if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[9]) set @point1,8;
if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[13]) set @point1,9;
if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[17]) set @point1,10;
if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[21]) set @point1,11;

if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[1]) set @point2,6;    
if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[5]) set @point2,7;
if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[9]) set @point2,8;
if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[13]) set @point2,9;
if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[17]) set @point2,10;
if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[21]) set @point2,11;

if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[1]) set @point3,6;    
if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[5]) set @point3,7;
if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[9]) set @point3,8;
if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[13]) set @point3,9;
if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[17]) set @point3,10;
if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[21]) set @point3,11;

//////////////////////////////////////// БУБА:

if(@card1$ == @arrayofnumbers$[2]) set @mast1,3;
if(@card1$ == @arrayofnumbers$[6]) set @mast1,3;
if(@card1$ == @arrayofnumbers$[10]) set @mast1,3;
if(@card1$ == @arrayofnumbers$[14]) set @mast1,3;
if(@card1$ == @arrayofnumbers$[18]) set @mast1,3;
if(@card1$ == @arrayofnumbers$[22]) set @mast1,3;

if(@card2$ == @arrayofnumbers$[2]) set @mast2,3;
if(@card2$ == @arrayofnumbers$[6]) set @mast2,3;
if(@card2$ == @arrayofnumbers$[10]) set @mast2,3;
if(@card2$ == @arrayofnumbers$[14]) set @mast2,3;
if(@card2$ == @arrayofnumbers$[18]) set @mast2,3;
if(@card2$ == @arrayofnumbers$[22]) set @mast2,3;

if(@card3$ == @arrayofnumbers$[2]) set @mast3,3;
if(@card3$ == @arrayofnumbers$[6]) set @mast3,3;
if(@card3$ == @arrayofnumbers$[10]) set @mast3,3;
if(@card3$ == @arrayofnumbers$[14]) set @mast3,3;
if(@cart3$ == @arrayofnumbers$[18]) set @mast3,3;
if(@card3$ == @arrayofnumbers$[22]) set @mast3,3;

if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[2]) set @point1,6;    
if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[6]) set @point1,7;
if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[10]) set @point1,8;
if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[14]) set @point1,9;
if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[18]) set @point1,10;
if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[22]) set @point1,11;

if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[2]) set @point2,6;    
if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[6]) set @point2,7;
if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[10]) set @point2,8;
if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[14]) set @point2,9;
if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[18]) set @point2,10;
if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[22]) set @point2,11;

if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[2]) set @point3,6;    
if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[6]) set @point3,7;
if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[10]) set @point3,8;
if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[14]) set @point3,9;
if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[18]) set @point3,10;
if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[22]) set @point3,11;

////////////////////////////////// Черва:

if(@card1$ == @arrayofnumbers$[3]) set @mast1,4;
if(@card1$ == @arrayofnumbers$[7]) set @mast1,4;
if(@card1$ == @arrayofnumbers$[11]) set @mast1,4;
if(@card1$ == @arrayofnumbers$[15]) set @mast1,4;
if(@card1$ == @arrayofnumbers$[19]) set @mast1,4;
if(@card1$ == @arrayofnumbers$[23]) set @mast1,4;

if(@card2$ == @arrayofnumbers$[3]) set @mast2,4;
if(@card2$ == @arrayofnumbers$[7]) set @mast2,4;
if(@card2$ == @arrayofnumbers$[11]) set @mast2,4;
if(@card2$ == @arrayofnumbers$[15]) set @mast2,4;
if(@card2$ == @arrayofnumbers$[19]) set @mast2,4;
if(@card2$ == @arrayofnumbers$[23]) set @mast2,4;

if(@card3$ == @arrayofnumbers$[3]) set @mast3,4;
if(@card3$ == @arrayofnumbers$[7]) set @mast3,4;
if(@card3$ == @arrayofnumbers$[11]) set @mast3,4;
if(@card3$ == @arrayofnumbers$[15]) set @mast3,4;
if(@cart3$ == @arrayofnumbers$[19]) set @mast3,4;
if(@card3$ == @arrayofnumbers$[23]) set @mast3,4;

if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[3]) set @point1,6;    
if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[7]) set @point1,7;
if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[11]) set @point1,8;
if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[15]) set @point1,9;
if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[19]) set @point1,10;
if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[23]) set @point1,11;

if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[3]) set @point2,6;    
if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[7]) set @point2,7;
if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[11]) set @point2,8;
if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[15]) set @point2,9;
if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[19]) set @point2,10;
if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[23]) set @point2,11;

if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[3]) set @point3,6;    
if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[7]) set @point3,7;
if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[11]) set @point3,8;
if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[15]) set @point3,9;
if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[19]) set @point3,10;
if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[23]) set @point3,11;
goto Result;

///////////////////////////////////////////////////////////////////////////////

//////////////////Определяем масть компа:

////////////////////////////////////    пика:

Compmast:

if(@compcard1$ == @arrayofnumbers$[0]) set @mast1,1;
if(@compcard1$ == @arrayofnumbers$[4]) set @mast1,1;
if(@compcard1$ == @arrayofnumbers$[8]) set @mast1,1;
if(@compcard1$ == @arrayofnumbers$[12]) set @mast1,1;
if(@compcard1$ == @arrayofnumbers$[16]) set @mast1,1;
if(@compcard1$ == @arrayofnumbers$[20]) set @mast1,1;

if(@compcard2$ == @arrayofnumbers$[0]) set @mast2,1;
if(@compcard2$ == @arrayofnumbers$[4]) set @mast2,1;
if(@compcard2$ == @arrayofnumbers$[8]) set @mast2,1;
if(@compcard2$ == @arrayofnumbers$[12]) set @mast2,1;
if(@compcard2$ == @arrayofnumbers$[16]) set @mast2,1;
if(@compcard2$ == @arrayofnumbers$[20]) set @mast2,1;

if(@compcard3$ == @arrayofnumbers$[0]) set @mast3,1;
if(@compcard3$ == @arrayofnumbers$[4]) set @mast3,1;
if(@compcard3$ == @arrayofnumbers$[8]) set @mast3,1;
if(@compcard3$ == @arrayofnumbers$[12]) set @mast3,1;
if(@compcard3$ == @arrayofnumbers$[16]) set @mast3,1;
if(@compcard3$ == @arrayofnumbers$[20]) set @mast3,1;

if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[0]) set @point1,6;    
if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[4]) set @point1,7;
if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[8]) set @point1,8;
if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[12]) set @point1,9;
if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[16]) set @point1,10;
if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[20]) set @point1,11;

if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[0]) set @point2,6;    
if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[4]) set @point2,7;
if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[8]) set @point2,8;
if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[12]) set @point2,9;
if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[16]) set @point2,10;
if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[20]) set @point2,11;

if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[0]) set @point3,6;    
if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[4]) set @point3,7;
if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[8]) set @point3,8;
if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[12]) set @point3,9;
if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[16]) set @point3,10;
if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[20]) set @point3,11;


//////////////////////////////////// Креста:

if(@compcard1$ == @arrayofnumbers$[1]) set @mast1,2;
if(@compcard1$ == @arrayofnumbers$[5]) set @mast1,2;
if(@compcard1$ == @arrayofnumbers$[9]) set @mast1,2;
if(@compcard1$ == @arrayofnumbers$[13]) set @mast1,2;
if(@compcard1$ == @arrayofnumbers$[17]) set @mast1,2;
if(@compcard1$ == @arrayofnumbers$[21]) set @mast1,2;

if(@compcard2$ == @arrayofnumbers$[1]) set @mast2,2;
if(@compcard2$ == @arrayofnumbers$[5]) set @mast2,2;
if(@compcard2$ == @arrayofnumbers$[9]) set @mast2,2;
if(@compcard2$ == @arrayofnumbers$[13]) set @mast2,2;
if(@compcard2$ == @arrayofnumbers$[17]) set @mast2,2;
if(@compcard2$ == @arrayofnumbers$[21]) set @mast2,2;

if(@compcard3$ == @arrayofnumbers$[1]) set @mast3,2;
if(@compcard3$ == @arrayofnumbers$[5]) set @mast3,2;
if(@compcard3$ == @arrayofnumbers$[9]) set @mast3,2;
if(@compcard3$ == @arrayofnumbers$[13]) set @mast3,2;
if(@compcard3$ == @arrayofnumbers$[17]) set @mast3,2;
if(@compcard3$ == @arrayofnumbers$[21]) set @mast3,2;

if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[1]) set @point1,6;    
if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[5]) set @point1,7;
if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[9]) set @point1,8;
if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[13]) set @point1,9;
if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[17]) set @point1,10;
if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[21]) set @point1,11;

if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[1]) set @point2,6;    
if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[5]) set @point2,7;
if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[9]) set @point2,8;
if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[13]) set @point2,9;
if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[17]) set @point2,10;
if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[21]) set @point2,11;

if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[1]) set @point3,6;    
if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[5]) set @point3,7;
if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[9]) set @point3,8;
if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[13]) set @point3,9;
if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[17]) set @point3,10;
if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[21]) set @point3,11;

//////////////////////////////////////// БУБА:

if(@compcard1$ == @arrayofnumbers$[2]) set @mast1,3;
if(@compcard1$ == @arrayofnumbers$[6]) set @mast1,3;
if(@compcard1$ == @arrayofnumbers$[10]) set @mast1,3;
if(@compcard1$ == @arrayofnumbers$[14]) set @mast1,3;
if(@compcard1$ == @arrayofnumbers$[18]) set @mast1,3;
if(@compcard1$ == @arrayofnumbers$[22]) set @mast1,3;

if(@compcard2$ == @arrayofnumbers$[2]) set @mast2,3;
if(@compcard2$ == @arrayofnumbers$[6]) set @mast2,3;
if(@compcard2$ == @arrayofnumbers$[10]) set @mast2,3;
if(@compcard2$ == @arrayofnumbers$[14]) set @mast2,3;
if(@compcard2$ == @arrayofnumbers$[18]) set @mast2,3;
if(@compcard2$ == @arrayofnumbers$[22]) set @mast2,3;

if(@compcard3$ == @arrayofnumbers$[2]) set @mast3,3;
if(@compcard3$ == @arrayofnumbers$[6]) set @mast3,3;
if(@compcard3$ == @arrayofnumbers$[10]) set @mast3,3;
if(@compcard3$ == @arrayofnumbers$[14]) set @mast3,3;
if(@compcard3$ == @arrayofnumbers$[18]) set @mast3,3;
if(@compcard3$ == @arrayofnumbers$[22]) set @mast3,3;

if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[2]) set @point1,6;    
if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[6]) set @point1,7;
if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[10]) set @point1,8;
if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[14]) set @point1,9;
if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[18]) set @point1,10;
if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[22]) set @point1,11;

if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[2]) set @point2,6;    
if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[6]) set @point2,7;
if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[10]) set @point2,8;
if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[14]) set @point2,9;
if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[18]) set @point2,10;
if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[22]) set @point2,11;

if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[2]) set @point3,6;    
if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[6]) set @point3,7;
if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[10]) set @point3,8;
if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[14]) set @point3,9;
if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[18]) set @point3,10;
if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[22]) set @point3,11;

////////////////////////////////// Черва:

if(@compcard1$ == @arrayofnumbers$[3]) set @mast1,4;
if(@compcard1$ == @arrayofnumbers$[7]) set @mast1,4;
if(@compcard1$ == @arrayofnumbers$[11]) set @mast1,4;
if(@compcard1$ == @arrayofnumbers$[15]) set @mast1,4;
if(@compcard1$ == @arrayofnumbers$[19]) set @mast1,4;
if(@compcard1$ == @arrayofnumbers$[23]) set @mast1,4;

if(@compcard2$ == @arrayofnumbers$[3]) set @mast2,4;
if(@compcard2$ == @arrayofnumbers$[7]) set @mast2,4;
if(@compcard2$ == @arrayofnumbers$[11]) set @mast2,4;
if(@compcard2$ == @arrayofnumbers$[15]) set @mast2,4;
if(@compcard2$ == @arrayofnumbers$[19]) set @mast2,4;
if(@compcard2$ == @arrayofnumbers$[23]) set @mast2,4;

if(@compcard3$ == @arrayofnumbers$[3]) set @mast3,4;
if(@compcard3$ == @arrayofnumbers$[7]) set @mast3,4;
if(@compcard3$ == @arrayofnumbers$[11]) set @mast3,4;
if(@compcard3$ == @arrayofnumbers$[15]) set @mast3,4;
if(@compcard3$ == @arrayofnumbers$[19]) set @mast3,4;
if(@compcard3$ == @arrayofnumbers$[23]) set @mast3,4;

if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[3]) set @point1,6;    
if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[7]) set @point1,7;
if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[11]) set @point1,8;
if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[15]) set @point1,9;
if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[19]) set @point1,10;
if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[23]) set @point1,11;

if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[3]) set @point2,6;    
if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[7]) set @point2,7;
if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[11]) set @point2,8;
if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[15]) set @point2,9;
if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[19]) set @point2,10;
if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[23]) set @point2,11;

if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[3]) set @point3,6;    
if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[7]) set @point3,7;
if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[11]) set @point3,8;
if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[15]) set @point3,9;
if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[19]) set @point3,10;
if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[23]) set @point3,11;

goto CompResult;

///////////////////////////////////////////////////////////////////////////////

Result:

///Считаем очки Игрока

if(@mast1 == @mast2) & (@mast1 != @mast3) goto var1;
if(@mast1 == @mast3) & (@mast1 != @mast2) goto var2;
if(@mast2 == @mast3) & (@mast2 != @mast1) goto var3;
if(@mast1 == @mast2) & (@mast1 == @mast3) goto var4;
if(@mast1 != @mast2) & (@mast1 != @mast3) & (@mast2 != @mast3) goto spor;

spor:
    if(@point1>=@point2) && (@point1>=@point3) set @cardpoint,@point1;
    if(@point2>=@point1) && (@point2>=@point3) set @cardpoint,@point2;
    if(@point3>=@point2) && (@point3>=@point1) set @cardpoint,@point3;
    goto Compmast;


var1:
    set @cardpoint,@point1+@point2;
    goto Compmast;
var2:
    set @cardpoint,@point1+@point3;
    goto Compmast;
var3:
    set @cardpoint,@point2+@point3;
    goto Compmast;
var4:
    set @cardpoint,@point1+@point2+@point3;
    goto Compmast;

///////////////////////////////////////////////////////////////////////////////////////

CompResult:

///Считаем очки Компа

if(@mast1 == @mast2) & (@mast1 != @mast3) goto cvar1;
if(@mast1 == @mast3) & (@mast1 != @mast2) goto cvar2;
if(@mast2 == @mast3) & (@mast2 != @mast1) goto cvar3;
if(@mast1 == @mast2) & (@mast1 == @mast3) goto cvar4;
if(@mast1 != @mast2) & (@mast1 != @mast3) & (@mast2 != @mast3) goto cspor;

cspor:
    if(@point1>=@point2) && (@point1>=@point3) set @compcardpoint,@point1;
    if(@point2>=@point1) && (@point2>=@point3) set @compcardpoint,@point2;
    if(@point3>=@point2) && (@point3>=@point1) set @compcardpoint,@point3;

    goto mess;


cvar1:
    set @compcardpoint,@point1+@point2;
    goto mess;
cvar2:
    set @compcardpoint,@point1+@point3;
    goto mess;
cvar3:
    set @compcardpoint,@point2+@point3;
    goto mess;
cvar4:
    set @compcardpoint,@point1+@point2+@point3;
    goto mess;

////////////////////////////////////////////////////////////////////////////    

mess:

    next;
    
    if(@trcloset == 1) goto trincloset;

    mes "Твои карты:";
    mes "1 карта = "+@card1$;
    mes "2 карта = "+@card2$;
    mes "3 карта = "+@card3$;
    mes " ";
    mes "Карты нпс:";
    mes "1 карта = "+@compcard1$;
    mes "2 карта = "+@compcard2$;
    mes "3 карта = "+@compcard3$;
    next;
    if(@cardpoint<@compcardpoint) goto compwin;
    mes "[ Player ]";
    mes "Твои очки =  "+@cardpoint;
    mes "Мои очки =  "+@compcardpoint;
    mes "Вы выйграли!";
    set Zeny, Zeny+2*@playerzeny;
    emotion 29,1;
    emotion 32;
    next;
    goto play;

compwin:
    mes "[ Player ]";
    mes "Твои очки =  "+@cardpoint;
    mes "Мои очки =  "+@compcardpoint;
    mes "Вы проиграли!";
    emotion 29;
    emotion 32,1;
    next;
    goto play;

no:
    mes "[ Player ]";
    mes "ok";
    emotion 30;
    close;

minstavka:
    
    mes "[ Player ]";
    mes "Минимальная ставка:";
    mes "1000 z ...";
    next;
    goto play;

goaway:
    next;
    mes "[ Player ]";
    mes "У тебя нет таких деняг!";
    mes "Проваливай";
    close;

maxstavka:

    mes "[ Player ]";
    mes "Максимальная ставка:";
    mes "10000000 z ...";
    next;
    goto play;

///////////////////////// Закрытая:

trincloset:

    set @closetzeny, 2*@playerzeny;    

    mes "Твои карты:";
    mes "1 карта = "+@card1$;
    mes "2 карта = "+@card2$;
    mes "3 карта = "+@card3$;
    mes "Твои очки =  "+@cardpoint;
next;

PlayerWord:

    mes "Ходи...";
    mes "Твои очки =  "+@cardpoint;
    mes "На кону =  "+@closetzeny;
    menu "Дальше за "+ @playerzeny,dal,"Вскыть за "+ @playerzeny,vsk,"Упасть",fall;

dal:
    next;
    
    if(Zeny<@playerzeny) goto PlayerWord;

    set Zeny, Zeny - @playerzeny;
    set @closetzeny, @closetzeny+@playerzeny;

    mes "[ Player ]";
    mes "Дал дальше? Ок!";
    next;
    mes "Ход; нпс...";
    goto AINPC;

fall:

    mes "[ Player ]";
    mes "Сразу бы так!";
    next;
    goto play;
    
vsk:
    next;
    
    if(Zeny<@playerzeny) goto PlayerWord;

    set Zeny, Zeny - @playerzeny;
    set @closetzeny, @closetzeny+@playerzeny;

    if(@cardpoint<@compcardpoint) goto zakcompwin;
    mes "[ Player ]";
    mes "Твои очки =  "+@cardpoint;
    mes "Мои очки =  "+@compcardpoint;
    mes "Вы выйграли!";
    set Zeny,Zeny + @closetzeny;
    emotion 29,1;
    emotion 32;
    next;
    goto play;

zakcompwin:
    mes "[ Player ]";
    mes "Твои очки =  "+@cardpoint;
    mes "Мои очки =  "+@compcardpoint;
    mes "Вы проиграли!";
    emotion 29;
    emotion 32,1;
    next;
    goto play;
AINPC:
    if(@compcardpoint<10) goto compfall;
    if(@compcardpoint>=10) & (@compcardpoint<=18) goto compvskr;
    if(@compcardpoint>18) goto compdal;

compfall:
    set @ai,rand(1,2);
    if(@ai == 1) goto compdal;
    next;
    mes "[ Player ]";
    mes "Я упал!";
    mes "Ты выйграл!";
    emotion 29,1;
    set Zeny, Zeny + @closetzeny;
    next;
    goto play;

compvskr:
    set @ai,rand(1,2);
    if(@ai == 1) goto compdal;
    next;
    mes "[ Player ]";
    mes "Я тя вскрою!";
    set @closetzeny,@closetzeny+@playerzeny;
    next;
    if(@cardpoint<@compcardpoint) goto vskzakcompwin;
    mes "[ Player ]";
    mes "Твои очки =  "+@cardpoint;
    mes "Мои очки =  "+@compcardpoint;
    mes "Вы выйграли!";
    set Zeny,Zeny + @closetzeny;
    emotion 29,1;
    emotion 32;
    next;
    goto play;

vskzakcompwin:
    mes "[ Player ]";
    mes "Твои очки =  "+@cardpoint;
    mes "Мои очки =  "+@compcardpoint;
    mes "Вы проиграли!";
    emotion 29;
    emotion 32,1;
    next;
    goto play;

compdal:
    next;
    set @closetzeny, @closetzeny+@playerzeny;

    mes "[ Player ]";
    mes "Я дальше! Твой ход!";
    next;
    goto PlayerWord;
        
}

Автор: : Дата: 01.01.1970